Fahma Waluya Juara Lomba Cipta Software Asia Pasifik

Hebat! Fahma Waluya Juara Lomba Cipta Software Asia Pasifik
ist
Fahma Waluya pelajar SD dari Bandung menjadi juara cipta software tingkat Asia Pasifik
TRIBUNNEWS.COM, JAKARTA- Pelajar Indonesia bernama Fahma Waluya (12) dan adiknya Hania Pracika (6) memecahkan Rekor Lomba Software APICTA (Asia Pacific ICT Alliance Awards) Internasional. Kakak beradik tersebut menjadi peserta termuda yang meraih juara (winner) APICTA Awards internasional yang diadakan sejak tahun 2001.

Kementerian Kordinator Kesejahteraan Rakyat melansir kedua anak bangsa ini, mendapatkan apresiasi tinggi dari tim juri dan memperoleh skor tertinggi.

Software buatan Fahma Waluya Rosmansyah, siswa SD Cendekia Bandung dan adiknya mengalahkan karya dari 16 negara pesaingnya. Untuk runner up diraih SpringGrass karya Chung Hwa Middle School BSB (Brunei), Auto Temperature Descension Device by Solar Power karya Foon Yew High School (Malaysia), SimuLab karya Pamodh Chanuka Yasawardene (Srilangka) dan Destine Strategy karya Rayongwittayakom School (Thailand)

Untuk diketahui, bahwa karya mereka sendiri adalah kumpulan program game edukasi sederhana yang dibuat menggunakan Adobe Flash Lite untuk ponsel Nokia E71 dengan judul "My Mom's Mobile Phone As My Sister's Tutor" (Ponsel Ibuku Untuk Belajar Adikku).

APICTA diikuti oleh 16 negara antara lain Australia, Brunei, China, Hong Kong, India, Indonesia, Korea, Macau, Malaysia, Myanmar, Pakistan, Filipina, Singapura, Sri Lanka, Thailand dan Vietnam. (*)

Penulis: Andri_Malau
Editor: widodo

Fahma Waluya: 12 years old Application Developer from Indonesia

For some, creating apps or games can seem like a daunting challenge. However, Fahma Waluya Rosmansyah spends his free time creating games that help Indonesian children learn the English language or even basic maths skills. That in itself is worthy of a round of applause, but we forgot to mention that Fahma is only 12 years old. Now that’s amazing.

Fahma was born in Indonesia in 1998 and like most kids, loves playing with his games console, PC games and with mobile phones, and it was when Fahma reached fifth grade that he began to learn how to develop with Adobe Flash. That same year he created his first application called BAHANA which allows young children to learn the alphabet, numbers and colours – all from a Nokia E71. In his sixth grade, he developed over 5 more applications, one of which is downloadable from the Ovi Store. ENRICH enables children to translate Indonesian words into English using colourful images and clearly pronounced words. MANTAP is a similar app but instead teaches Indonesian children Maths, and should be available from the Ovi Store in the coming weeks.

Fahma tells us he can create an application from scratch in less than 12 hours, with the help of his younger sister, Hania, who provides some of the sound content. She is also his main source of inspiration and beta tester. Having recently been awarded the Indonesia ICT Award 2010, Fahma plans to continue developing apps for local Indonesian children and even hopes that one day his apps can be made available to every child, globally.

 

Related posts :



0 comments:

Post a Comment